Western side of the crater, on the table, lower level of a stilt shack with a lantern and caps stash on a table. Under general stats the game will recognize 121 magazines found. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Also, the mod adds 2 special magazines that allow you to modify the regular rifles and carbines. Inside the schoolhouse bedroom, ground floor, on a cinder block. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, This mod will not be available on Bethesda.net for console users. Magazine #1 - At USAF Satellite Station Olivia, locate a room in the southeast interior that can be unlocked via the computer terminal. On the large central laboratory table, lowest floor of the sub-level, where the Prevent is located. Some mods might interfere with this. Held by the female mannequin standing on the table in the game room with the checkers board. I am using one that turns ghouls into zombie walkers, TWD style. They affect on damage, firerate and caliber of the weapon. In the first main area right at the start of the sentinel site, in one of the outer hallway areas, under some stairs, this magazine is found on the desk as part of a large row of work terminals on the Eastern side of the facility. Conclusion Wastelanders! SCAV! Magazine #6 - In Vault 81, Katy the teacher will give this magazine to the player as a reward for completing the Miscellaneous Quest: Short Stories in the Classroom. Magazine #7 - This magazine is found on top a lectern in the stage area of Fraternal Post 115, near an American flag and some sandbags. There are. In the analyst's room (accessed via the wall terminal), on the desk. While it can be fun to simply nurture our inner pack rat, its nice to know that these unique collectibles also offer special perks that can enhance a players existing skills, or implement entirely new ones. Permanently gain +25% XP from persuading men. Its perk allows players to regenerate 1 point of Health per minute. Inside the metal catwalk hut, northwest upper area of the main cannery room, with the Bobblehead. On the oval table in the kitchen area, top floor, southeast area. On a desk in the computer room, top floor, southeast corner. All credits go to the original author and anyone else listed in the Credits section.Any changes/tweaks I've made are free to use and integrate into your own projects. .38 (9mm) and 7.62 receivers and some unique variants will not have magazine options. Some assets in this file belong to other authors. Collect this copy to gain +5 Action Points. On the bed of the comic book fan's apartment, with the bus crashed into it, close to Andrew Street Station. He had one before this too, but grabbing that one didnt do it then, but did this time. Loving the guns. Magazine #2 - At Skylanes Flight 1981, this magazine is located on top of a restroom toilet below the cockpit of the plane. Included an optional compatibility patch for Clemdiddly's. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. In the open locker, eastern platform maintenance room, next wall button. On the computer bank, southeast mezzanine room, upper offices above the glass floor. Magazine #6 - On the western side of the crater at Crater House, locate this issue on a table at the lower level of a stilt shack. All weapon paints/skins now use the vanilla weapon material attachment point and can be added/removed from all service rifles, including unique variants. Locate the magazine on the broken fridge to the left of Virgils terminal. Great mod. On the desk of the corner office, northwest corner, top floor. Unlocks ability to control spotlights using a terminal. Permanently gain +10% discount from food and drink vendors. The powerful open-source mod manager from Nexus Mods. 21.9k. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Magazine #11 - In the top floor restroom of Hubris Comics, locate this issue upon the table by the Steamer Trunk. On the metal desk with the typewriter, entrance room area, ground floor. In Federal Surveillance Center K-21B, deepest area, on the light blue metal computer bank, near the steamer trunk and terminal. Overall, it's more of a personal preference. Lower Receivers and Magazines Lower receivers are also separately moddable. The biggest news of the day airdropped to your inbox. Basement locker room, on the bench, western side of the plant. In the locked cabin near the silos, on the floor near a mattress and steamer trunk. No other changes from version 1.1-LITE, Removed weapon crafting recipe- ECO is no longer required, Removed forwarded changes from Service Rifle Improvements mod- Service Rifle Improvements is no longer required. In a locked safe in the station chief's office. On the metal desk with the Bobblehead near the steamer trunk, in the central metal catwalk hut. 1 minute read. Has anyone else encountered this glitch, and if so, can you help me? Which is also located at the National Guard Armory. Magazine #3 - On the top floor of Malden Middle School (Vault 75), this magazine is found upon the bed inside the Overseers office. To disable, type 'tcl' again. The magazine is found on top the radio operators desk outside. Added new firing sounds from snt2045's Power SREP mod. They are vendor sold: Wastelanders! Bitte liken. For details, please see the respective articles. All rights reserved. Update: This guide has been updated to include videos from YouTube user PS4Trophies, who has created helpful videos for finding these magazines as well. So he is either lost or glitched under ground. Reworked unique/legendary variants so that they can spawn with a greater variety of attachments. Fallout 4 Magazine Locations You're S.P.E.C.I.A.L.! Only required if using the West-Tek Optics Compatibility Patch. Some of which are pretty good! Collecting this issue grants players +1 Luck from alcohol when exploring with a Companion. Guide to Hunting Commies - Originally located in Ticonderoga. Inside the parking lot, to the west of the Hospital. (may respawn). Climb the pipes and catwalks to reach the office. These will have makeshift attachments as well as a greater variety of lower receivers (such as 9mm or 7.62mm). In the northwest corner of the facility, look for the magazine near a Steamer Trunk on a metal shelf in the control room. Magazine perks in Fallout 4 can augment existing perks or provide all-new perks. Magazine #9 - In the top floor bedroom of the Cabot House, this magazine is found upon the wooden desk on the western side of the room. This magazine is found beside a cooler on top of a table. Insurance Scandal Sweeps Medical Industries. This magazine is found inside Lorenzos quarters. This thread is archived New comments cannot be posted and votes cannot be cast 12 11 11 comments Best ShazXV 5 yr. ago It's a magazine. The magazine is on the desk beside the terminal. Magazine #9 - At Back Street Apparel, head upstairs into the apartment, and locate the collectible on a table in the living room, close to the TV and safe. They are vendor sold: 1. I had a couple issues with the quest checking off the weapons when I found them, and so far Ive resolved all but the All American from the destroyed reactor. Magazine #1 - At Arcjet Systems, head up to the second floor where the CEOs office is located. All rights reserved. On the metal wire magazine stand, west wall, just right of the Milton General Hospital poster. Neither magazine are available for purchase when I check Kleo or Arturo. Magazine #10 - Travel to the Castle, and head to the center of the Castle grounds. Magazine #9 - Inside the wreckage of the USS Riptide, you'll find this magazine on a table beneath the bridge on the water's level, which allows you to collect more meat from animal kills. On the counter of the diner and coolant recharge station. On the barrel with the lantern on it, inside the pipe tunnel interior cave. Magazine #1 - This magazine is found beneath the tree in the center of the Wildwood Cemetery, and allows Protectrons to be hacked. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Magazine #2 - In the Rook Family House, locate Barneys bunker to discover the magazine sitting on a metal desk beside the filing cabinet and lantern. Magazine #3 - Travel to the Super Duper Mart. Hello Alphalas, any problem with any of the other rifles? In the living quarters area, on a container in the blocked corridor, under the Laundry sign. Magazine #8 - At the Gwinnett Brewery, go up to the metal catwalk hut along the upper level. High-tech lights can be built at settlements. Attachments can still be added/removed from either platform (except for upper receivers, as mentioned earlier.). All trademarks are property of their respective owners in the US and other countries. This mod will add Service Rifle from Fallout New Vegas, based on legendary M16 platform, with completely scratch-made assets and animations . 6. Fallout 4 Mods Weapons Service Rifle Service Rifle Endorsements 23,928 Unique DLs -- Total DLs -- Total views -- Version 0.96 Download: Manual 24 items Last updated 03 July 2018 8:50PM Original upload 13 June 2018 11:21PM Created by DeadPool2099 - The Shiny Haxorus and friends Uploaded by DeadPool2099 Virus scan Some files not scanned In the CEO's office on the second floor, next to his terminal. Purchase with 50 Tokens via the terminal. All rights reserved. Look for Red Tourettes base up a staircase in the southeast tunnels, close to the exit. On the shack closest to the river, with the lantern on the wooden floor near the mattress. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, The author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Holotape #1 - Inside the cafeteria area in the northeast part of Vault 111, access the computer terminal to play and collect the Red Menace Holotape game. Magazine #5 - In Sandy Coves Convalescent Home, locate a security door close to the reception area. Magazine #4 - At the Greater Mass Blood Clinic, use the terminal to access the analysts room and locate the magazine on the desk inside. Reworked (and fixed) the custom naming (INNR) rules for the weapon- weapons with makeshift parts will have the. (may respawn), #7 Deep Sea Terror! This item will only be visible in searches to you, your friends, and admins. Magazine #1 - Found atop the sideboard table inside the Ranger Cabin. The powerful open-source mod manager from Nexus Mods. Magazine #3 - Head to the Boston Mayoral Shelter to find this collectible on a table in the lower level bedroom in the southwest corner. Magazine #3 - Head to the Irish Pride Industries Shipyard and enter the docked ship to find this magazine on the metal bench inside. On a desk in the chief's office, bullpen room in the western part of the building. Fixed issue preventing scope sway on service & marksman rifles. On the radio operator's desk, in the middle of the Castle grounds, outside. Magazine #1 - Inside the pipe tunnel of the interior cave at Walden Pond, locate this issue on the barrel with the lantern on top. #5, Lasers & Hunting: Acceptable Overkill. Log in to view your list of favourite games. Players gain an added +5 Radiation Resistance as a perk for collecting this piece. Fallout 4: Weapon Showcases: Service Rifle (Fallout 4 New Vegas Weapon Mod) - YouTube Check out the Fallout Amino: http://aminoapps.com/c/FalloutAmino/G2A Reflink:. This includes the Grognak & the Ruby Ruins Holotape. There can be a lot to get your head around in Fallout 4, so if you need help with anything else to do with the game, then head on over to our Fallout 4 guides walkthrough hub. Added new firing sounds (regular, suppressed, and automatic) from snt2045's. Original Mod wird nicht bentigt. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Nope accelerator is literally the last one I need for the quest -Why I was hoping there was a way to force spawn ghost or it. Inside the computer room unlocked by terminal (southeast interior), on the desk with the mini nuke. Similar to #4, this magazine allows players to gain +25% XP from persuading men. You can find the perk magazines at the abandoned shack in the glowing sea, by the survivalist rifle Also in diamond city market there is a magazine and in goodneighbor. At the Old Gullet Sinkhole, search inside the sinkhole itself to find this issue next to the cooking pot station on a concrete block. Magazine #7 - Locate the dungeon room on the upper floor of the Museum of Witchcraft, and find the publication on the table near the south wall. Inside the small concrete hut, on the desk with the terminal on it. On the counter to the right of the front entrance. Each issue that is collected adds its own SCAV! In the library room, upper floor, by the holotape and steamer trunk. All weapons now use the default weapon INNR. Search along the western wall north of the main entrance inside. Ruin Dec 3, 2018 @ 12:38am. A guide with screenshots to help you find the unique rifles added to the game by the mod. Copyright 2023 Robin Scott. Under the tree in the center of the cemetery. There's nothing there? On the counter of a blown out building where. It includes gameplay from fallout 4. Magazine #8 - In the Ticonderoga Safehouse, head up to the northwest corner office on the top floor and locate the magazine on a desk inside. Magazine #2 - Locate the filleting room on the lowest level of Mahkra Fishpacking, below the room with the Steamer Trunk. This unlocks players to hack turrets. Magazine #4 - Head to Diamond City and enter Valentines Detective Agency. Only the Holotape is available, no magazine. Head toward the roof exit on the west side of Fallons Department Store. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1884760258. Endorsements. Log in to view your list of favourite games. Inside the cafeteria terminal, northeast area. The legendary mods Double and Quad increase base capacity only. Inside Barney's bunker, on a metal desk near the lantern and filing cabinet. Magazine #2 - Enter the building at Mystic Pines. This allows any legendary weapon mods that increase the ammo capacity to actually increase by the correct amount. Magazine #4 - Look for this issue at the bottom of the pit beneath terminal #3 at Dunwich Borers. On the desk inside the Director's office, above the reception area. On the desk by the terminal in the executive office above the open office and double stairwell area. Robot companions permanently inflict +5% damage. This issue allows players to swim 25% faster. Access the northern computer room via the open curtains, and locate the magazine on a small table in the corner. It's absolutely my favorite and most inclusive weapon mod for FO4. Removed Marksman Rifle Attachments, Service Rifle Stickers Magazine, and Service Rifle Stickers books. Magazine #3 - This issue is found at Reeb Marina in the warehouse kitchen, on top of a wooden bench near a sweetroll. Unlocks Grognak the Barbarian Pip-Boy game. Magazine #1 - In the Blast Furnace area of Saugus Ironworks, look on the catwalk just below where you found the Bobblehead and Steamer Trunk. I've encountered a glitch with the "Loot, Pic and Six Smoking Barrels" quest for the Service Rifle mod on the Xbox. All magazines in the game may be freely taken by the player, even if everything else in the vicinity is considered stealing. Magazine #1 - In Fiddlers Green Trailer Estates, locate the magazine in a caravan trailer within the eastern section of the estates. Each issue unlocks a power armor custom paintjob, Each issue unlocks new and unique items for your. I found it in the reactor building, I even think it actually said Id found it, but didnt give me the check mark. #1 My Brain and I (A Twisted Love Tale). #1, Fabulous 1st Issue: Life Long Best Friends! Collecting this issue gives Companions a +10 Health increase. On the table between the two red sofas and dark carpet, in the long room three storys up the north side of the building. It also animates the bodies lying on the ground. Find the collectible on top the desk near the computer terminal. Thank you to Coal for pointing this out! Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Changed base damage of all weapon variants to 26, Changed base ammo capacity of all weapon variants to 20, Changed AP cost of all weapon variants to 20, Changed Attack Delay of all weapon variants to 0.22, Changed value of all weapon variants to 125 caps, Fixed spelling error on makeshift light stock mod, Fixed issue where marksman rifle object templates incorrectly referenced service rifle modcols, Fixed issue where Radium lower receiver had wrong loose mod associated with it, Modified all weapon skins to use the default weapon material attachment point, Added weapon material and sticker attachment point to all weapon variations, Separated skins and stickers so that they can be added/removed independently of each other, Renamed the Makeshift Gauss Rifle to Accelerator, Modified the weapon attachment list so that upper receivers, lower receivers, and marksman scopes are in the correct location, Modified upper receiver names to be a bit more consistent with vanilla naming conventions, Added FeaturedItem and UnscrappableObject keywords to the Survivalist's lower receiver, Renamed plugin. Find the magazine on the main table in front of the sofa. Magazine #2 - In the Wicked Shipping Fleet Lockup, locate a small office at the east side of the primary warehouse. Upper level, mid-deck, on the parasol table, north side of the ship. After asking Dank Rafft, he told me that the base ammo capacity for the weapons had to be 1, for the ammo capacity to only increase by 1. Made black and steel weapon paints/materials their own craftable finishes. . Its on the floor next to the Steamer Trunk. This magazine offers a perk for Companions to gain +5 Damage Resistance and Energy Resistance. Well I've run out of Modern Firearms (for now) to do videos on, but that doesn't mean there aren't others out there. This book instantly grants one free skill point to upgrade one of your S.P.E.C.I.A.L. I have another guide that may interest you. Look for a copy of this publication on top of a metal desk by the east wall. Magazine #5 - Find this magazine within the central interior tunnels of the Mass Pike Tunnel, next to a skeleton near the Power Armor station. Magazine #6 - Inside the Diamond City Schoolhouse bedroom on the ground floor, locate the magazine atop the bedside table. On the metal picnic table, inside the docked ship, in the shipyard interior. Ship interior, on a corner table inside the Captain's cabin. YOU'RE S.P.E.C.I.A.L. Permanently unlock new decoration items in workshop settlements. Magazine #4 - Travel to the Rocky Cave, or Virgils Laboratory. Christmas themed decorations can be built at settlements as well as Christmas themed weapon and armor paints. On the lowest level of the atrium, in the barber's shop. This magazine causes Companions to do +5% Damage. In the filing and storage room, west side balcony above the main lobby, one floor up from the ground. The service rifle can . The magazine is on a side table near the TV set. An unofficial update to DeadPool2099's Service Rifle mod that contains a number of adjustments, bug fixes, tweaks, additions, and more. Look behind the door to find a copy of this publication near the wall of safes. The magazine can be found on top the light blue computer bank beside a terminal and Steamer Trunk. Install hundreds of mods with the click of a button. Magazine #3 - At the Sunshine Tidings Co-op, this issue is found on the floor inside a locked cabin near the silos. wonder if the name is a reference to lock, stock and two smoking barrels, these rifles are certainly not overkill! Issue #5 - This issue allows Diamond City to be permanently marked on your map. Top floor sleeping quarters, near the prize cells. There are 121 magazines to collect throughout the Commonwealth, 5 additional with the Far Harbor add-on and another 5 additional with the Nuka-World add-on, totaling 131 magazines. Magazine #5 - This issue can be found on top the toilet inside the Gunner Camp at Mass Pike Interchange. Decreases vendor prices by 3% when bartering. On the toilet inside the Gunner camp, by the Power Armor Station. On the bar counter, just right of the entrance, in the lobby of Hotel Rexford. Ive encountered a glitch with the Loot, Pic and Six Smoking Barrels quest for the Service Rifle mod on the Xbox. Magazine #9 - Locate an Abandoned Shack to the southwest. North area. Enter the floor hatch and descend to the Federal Survival Center on the lowest level. Top floor, first bedroom on the east side, on the wooden desk. Slightly buffed Survivalists lower receiver. This thread is archived. (knight barry died in two 5.56 round what the fuck? Consolidate Weapon Crafting Recipes Surplus (CWCRS), Iron Sights Fixes for Modded Weapons (Plus Optional Rebalance for Vanilla), New Calibers Patch for WastelandMelody's Service Rifle and SREP, One Handed Rifles Targeted Animations and patches, Wasteland Melody's Service Rifle Tactical Reload Patch. There are a ton of magazines scattered throughout the wastelands in Fallout 4 for players to collect. Its perk offers +5 Poison Resistance. Valve Corporation. Thank you so much to Gek2Win and DoctorZeebs for discovering the issue! Basement server room, on the terminal desk, north wall. You can download it here: https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2242405Also while looking for DOOMBASED's LK-05 I ended up picking up TrainsCDG's Service Rifle. On the bed, inside the Overseer's office, top floor. In the entrance room on the ground floor, look on the metal desk with the typewriter. Magazine #10 - Nearby the Park Street Station entrance in Boston Common, find the magazine within the bandstand by the skeleton. These perks can have multiple ranks, with the rank increasing each time the player character reads a copy of the magazine. Each issue unlocks a new terminal option. Magazine #8 - At the Egret Tours Marina, locate this issue atop the diner counter near the coolant recharge station. Completely rebalanced the weapon from top to bottom. Service Rifle - All Unique Weapon Locations. On a concrete block inside the sinkhole, by the cooking pot station. #07 Bushes, Boxes and Beehives Camouflage Special. This magazine causes players to take 5% less damage from melee attacks. Do I need to kill the mod and do it all over again? In this series we will. Log in to view your list of favourite games. All rights reserved. Magazine #1 - At the Parsons State Insane Asylum, head down to the bottom level of the facility. Magazine #13 - Locate this issue inside the Railroad HQ at the Old North Church. There are also 3 additional magazines that can be added through Creation Club purchases. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Magazine #7 - In the upper offices above the glass floor inside the Mass Fusion Building, look for the magazine on a computer bank in the southeast mezzanine. Magazine #4 - At Longneck Lukowskis Cannery, search the metal catwalk hut in the upper area of the main cannery room. On the main table in front of the sofa, in Red Tourette's base, southeast tunnels near exit. Unlocks Racing Stripes paint for Power Armor. Completely reworked how service rifles and marksman rifles appear in the world so that they have their own distinct personality. Look for a Power Armor Station nearby. #4, Locksmith Certification Special Pass With Flying Colors. Magazine #10 - At the USS Constitution, this issue is found within the Captains cabin inside the ship, on a corner table. Technical High School, head to the basement level swimming pool and search near the northwest corner wall. Magazine #5 - In the Combat Zone in front of the main stage, find this issue on a formica table near the bar on the ground level. Well I've run out of Modern Firearms (for now) to do videos on, but that doesn't mean there aren't others out there. The service rifle is a weapon in Fallout: New Vegas.
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